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Text File  |  2002-11-22  |  12KB  |  394 lines

  1. {
  2.   /* --- Game Props --- */
  3.   game_num_players = 1;
  4.   game_time_last_player_switch = 1025532000;
  5.   game_salary_per_commodity = 35000;
  6.   game_truck_lease_cost_per_day = 65000;
  7.   game_truck_meter_cost_per_mile = 65;
  8.   game_hotel_unit_cost = 5000;
  9.   game_distance_per_fuel_unit = 16;
  10.   game_fuel_unit_cost = 100;
  11.   game_fuel_unit_name = "Gallon";
  12.   game_tank_capacity = 200000;
  13.   game_cost_per_tire = 1000;
  14.   game_average_tire_life = 80000;
  15.   game_meal_cost = 500;
  16.   game_fatigue_limit = 129600;
  17.   game_fatigue_threshold = 86400;
  18.   game_hunger_limit = 86400;
  19.   game_hunger_threshold = 72000;
  20.   game_save_name = "almost";
  21.   game_save_log_name = "";
  22.   game_business_open_hour = 6;
  23.   game_business_close_hour = 22;
  24.   game_tire_life_max = 2000;
  25.   game_chance_chains_pullover = 8;
  26.   game_chance_speeding_pullover = 10;
  27.   game_accident_threshold = 35;
  28.   game_fine_chains = 20;
  29.   game_time_between_accidents = 43200;
  30.   game_distance_unit = "Miles";
  31.   game_distance_unit_square = "Square Miles";
  32.   game_temperature_unit = "Fahrenheit";
  33.   game_temperature_unit_short = "F";
  34.   game_time_taken_to_eat = 1800;
  35.   player_1_id = Player("Player1") {
  36.     /* --- Player Props --- */
  37.     player_name = "player 1";
  38.     player_last_meal = 1025532000;
  39.     player_last_slept = 1025532000;
  40.     player_hunger = 17329;
  41.     player_fatigue = 17329;
  42.     player_last_message = "Your truck is now off.";
  43.     scenario_id = Scenario("Player1Scenario") {
  44.       /* --- Scenario Props --- */
  45.       scenario_start_date = 1025532000;
  46.       scenario_start_city = "Baton Rouge";
  47.       scenario_end_city = "Austin";
  48.       scenario_start_state = "Louisiana";
  49.       scenario_end_state = "Texas";
  50.       scenario_commodity_number_of = 1;
  51.       scenario_commodity_name_1 = "Oil";
  52.       scenario_commodity_name_2 = "";
  53.       scenario_commodity_name_3 = "";
  54.       scenario_commodity_name_4 = "";
  55.       scenario_commodity_name_5 = "";
  56.       scenario_commodity_name_6 = "";
  57.       scenario_commodity_name_7 = "";
  58.       scenario_commodity_name_8 = "";
  59.       scenario_commodity_name_9 = "";
  60.       scenario_commodity_name_10 = "";
  61.       scenario_commodity_name_11 = "";
  62.       scenario_commodity_name_12 = "";
  63.       scenario_commodity_bonus = "";
  64.       /* --- Res Props --- */
  65.     };
  66.     nav_compass_direction = "SW";
  67.     nav_cur_city = "Houston";
  68.     nav_cur_state = "Texas";
  69.     nav_cur_city_row_num = 92;
  70.     nav_cur_state_row_num = 43;
  71.     nav_can_eat = 1;
  72.     nav_can_fuel = 1;
  73.     nav_can_sleep = 1;
  74.     nav_at_city = 1;
  75.     nav_truck_x = 1004;
  76.     nav_truck_y = 641;
  77.     nav_commodity_to_load = "player1_commodity_1";
  78.     nav_picture = "industrial";
  79.     nav_sound = "";
  80.     nav_accident_message = "";
  81.     map_view_city = "";
  82.     map_view_state = "";
  83.     photo_current = "Oil";
  84.     photo_last_postcard = "";
  85.     photo_last_commodity = "";
  86.     photo_last_city = "";
  87.     photo_city = StrList("Player1PhotoCity") {
  88.       /* --- StrList Props --- */
  89.       Size = 512000;
  90.       Duplicate = false;
  91.       Indexed = true;
  92.       List = {
  93. "Baton Rouge"        ,
  94. "Houston"
  95.       };
  96.       /* --- Res Props --- */
  97.     };
  98.     photo_postcard = StrList("Player1PhotoPostcard") {
  99.       /* --- StrList Props --- */
  100.       Size = 512000;
  101.       Duplicate = false;
  102.       Indexed = true;
  103.       List = {
  104. ""
  105.       };
  106.       /* --- Res Props --- */
  107.     };
  108.     photo_commodity = StrList("Player1PhotoCommodity") {
  109.       /* --- StrList Props --- */
  110.       Size = 512000;
  111.       Duplicate = false;
  112.       Indexed = true;
  113.       List = {
  114. "Oil"
  115.       };
  116.       /* --- Res Props --- */
  117.     };
  118.     photo_current_type = "Player1PhotoCommodity";
  119.     time_now = 1025549329;
  120.     time_zone_real_offset = -360;
  121.     time_zone_clock_offset = -360;
  122.     time_zone_real = "Central Standard Time";
  123.     time_zone_clock = "Central Standard Time";
  124.     time_last_sys = 1033480209;
  125.     time_business_open = 1;
  126.     time_last_accident = 1025532000;
  127.     travel_log = StrList("Player1TravelLog") {
  128.       /* --- StrList Props --- */
  129.       Size = 512000;
  130.       List = {
  131. "August 1, 09:00:00 - Your truck is now running."        ,
  132. "August 1, 13:48:49 - You have arrived in Houston."        ,
  133. "August 1, 13:48:49 - Good work! You have just loaded Oil."        ,
  134. "August 1, 13:48:49 - Your truck is now off."
  135.       };
  136.       /* --- Res Props --- */
  137.     };
  138.     expense_cash_in_hand = 1000000;
  139.     truck_engine_sound_id = 9;
  140.     truck_engine_sound_id = 9;
  141.     truck_tire_life = 93;
  142.     truck_battery = 1000;
  143.     truck_fuel_remaining = 182485;
  144.     truck_trip_meter = 290;
  145.     truck_tab_expanded = "system.tab";
  146.     weather_temperature = 86;
  147.     weather_time_of_day = "d";
  148.     weather_season = "s";
  149.     weather_weather = "d";
  150.     weather_precip = "n";
  151.     weather_precip_amount = 52;
  152.     weather_precip_seed = 98;
  153.     weather_precip_birthrate = 3;
  154.     weather_sky_clarity = 78;
  155.     commodity_number_of = 1;
  156.     commodity_1 = Commodity("player1_commodity_1") {
  157.       /* --- Commodity Props --- */
  158.       commodity_name = "Oil";
  159.       commodity_state = 1;
  160.       /* --- Res Props --- */
  161.     };
  162.     commodity_2 = Commodity("player1_commodity_2") {
  163.       /* --- Commodity Props --- */
  164.       commodity_name = "";
  165.       /* --- Res Props --- */
  166.     };
  167.     commodity_3 = Commodity("player1_commodity_3") {
  168.       /* --- Commodity Props --- */
  169.       commodity_name = "";
  170.       /* --- Res Props --- */
  171.     };
  172.     commodity_4 = Commodity("player1_commodity_4") {
  173.       /* --- Commodity Props --- */
  174.       commodity_name = "";
  175.       /* --- Res Props --- */
  176.     };
  177.     commodity_5 = Commodity("player1_commodity_5") {
  178.       /* --- Commodity Props --- */
  179.       commodity_name = "";
  180.       /* --- Res Props --- */
  181.     };
  182.     commodity_6 = Commodity("player1_commodity_6") {
  183.       /* --- Commodity Props --- */
  184.       commodity_name = "";
  185.       /* --- Res Props --- */
  186.     };
  187.     commodity_7 = Commodity("player1_commodity_7") {
  188.       /* --- Commodity Props --- */
  189.       commodity_name = "";
  190.       /* --- Res Props --- */
  191.     };
  192.     commodity_8 = Commodity("player1_commodity_8") {
  193.       /* --- Commodity Props --- */
  194.       commodity_name = "";
  195.       /* --- Res Props --- */
  196.     };
  197.     commodity_9 = Commodity("player1_commodity_9") {
  198.       /* --- Commodity Props --- */
  199.       commodity_name = "";
  200.       /* --- Res Props --- */
  201.     };
  202.     commodity_10 = Commodity("player1_commodity_10") {
  203.       /* --- Commodity Props --- */
  204.       commodity_name = "";
  205.       /* --- Res Props --- */
  206.     };
  207.     commodity_11 = Commodity("player1_commodity_11") {
  208.       /* --- Commodity Props --- */
  209.       commodity_name = "";
  210.       /* --- Res Props --- */
  211.     };
  212.     commodity_12 = Commodity("player1_commodity_12") {
  213.       /* --- Commodity Props --- */
  214.       commodity_name = "";
  215.       /* --- Res Props --- */
  216.     };
  217.     commodity_bonus = Commodity("player1_commodity_bonus") {
  218.       /* --- Commodity Props --- */
  219.       commodity_name = "";
  220.       /* --- Res Props --- */
  221.     };
  222.     /* --- Res Props --- */
  223.   };
  224.   player_2_id = Player("Player2") {
  225.     /* --- Player Props --- */
  226.     player_name = "player 2";
  227.     player_last_meal = 1025532000;
  228.     player_last_slept = 1025532000;
  229.     player_last_message = "";
  230.     scenario_id = Scenario("Player2Scenario") {
  231.       /* --- Scenario Props --- */
  232.       scenario_start_city = "Baton Rouge";
  233.       scenario_end_city = "Austin";
  234.       scenario_start_state = "Louisiana";
  235.       scenario_end_state = "Texas";
  236.       scenario_commodity_number_of = 1;
  237.       scenario_commodity_name_1 = "Oil";
  238.       scenario_commodity_name_2 = "";
  239.       scenario_commodity_name_3 = "";
  240.       scenario_commodity_name_4 = "";
  241.       scenario_commodity_name_5 = "";
  242.       scenario_commodity_name_6 = "";
  243.       scenario_commodity_name_7 = "";
  244.       scenario_commodity_name_8 = "";
  245.       scenario_commodity_name_9 = "";
  246.       scenario_commodity_name_10 = "";
  247.       scenario_commodity_name_11 = "";
  248.       scenario_commodity_name_12 = "";
  249.       scenario_commodity_bonus = "";
  250.       /* --- Res Props --- */
  251.     };
  252.     nav_compass_direction = "N";
  253.     nav_cur_city = "Baton Rouge";
  254.     nav_cur_state = "Louisiana";
  255.     nav_cur_city_row_num = 18;
  256.     nav_cur_state_row_num = 18;
  257.     nav_truck_x = 1137;
  258.     nav_truck_y = 619;
  259.     nav_picture = "";
  260.     nav_sound = "";
  261.     nav_accident_message = "";
  262.     map_view_city = "";
  263.     map_view_state = "";
  264.     photo_current = "";
  265.     photo_last_postcard = "";
  266.     photo_last_commodity = "";
  267.     photo_last_city = "";
  268.     photo_city = StrList("Player2PhotoCity") {
  269.       /* --- StrList Props --- */
  270.       Size = 512000;
  271.       Duplicate = false;
  272.       Indexed = true;
  273.       List = {
  274. ""
  275.       };
  276.       /* --- Res Props --- */
  277.     };
  278.     photo_postcard = StrList("Player2PhotoPostcard") {
  279.       /* --- StrList Props --- */
  280.       Size = 512000;
  281.       Duplicate = false;
  282.       Indexed = true;
  283.       List = {
  284. ""
  285.       };
  286.       /* --- Res Props --- */
  287.     };
  288.     photo_commodity = StrList("Player2PhotoCommodity") {
  289.       /* --- StrList Props --- */
  290.       Size = 512000;
  291.       Duplicate = false;
  292.       Indexed = true;
  293.       List = {
  294. ""
  295.       };
  296.       /* --- Res Props --- */
  297.     };
  298.     photo_current_type = "Player2PhotoCity";
  299.     time_now = 1025532000;
  300.     time_zone_real_offset = -360;
  301.     time_zone_clock_offset = -360;
  302.     time_zone_real = "Central Standard Time";
  303.     time_zone_clock = "Central Standard Time";
  304.     time_last_sys = 1033480209;
  305.     time_last_accident = 1025532000;
  306.     travel_log = StrList("Player2TravelLog") {
  307.       /* --- StrList Props --- */
  308.       Size = 512000;
  309.       List = {
  310. ""
  311.       };
  312.       /* --- Res Props --- */
  313.     };
  314.     expense_cash_in_hand = 1000000;
  315.     truck_battery = 1000;
  316.     truck_fuel_remaining = 200000;
  317.     weather_time_of_day = "";
  318.     weather_season = "";
  319.     weather_weather = "";
  320.     weather_precip = "";
  321.     weather_precip_amount = 25;
  322.     weather_precip_seed = 74;
  323.     commodity_number_of = 1;
  324.     commodity_1 = Commodity("player2_commodity_1") {
  325.       /* --- Commodity Props --- */
  326.       commodity_name = "Oil";
  327.       /* --- Res Props --- */
  328.     };
  329.     commodity_2 = Commodity("player2_commodity_2") {
  330.       /* --- Commodity Props --- */
  331.       commodity_name = "";
  332.       /* --- Res Props --- */
  333.     };
  334.     commodity_3 = Commodity("player2_commodity_3") {
  335.       /* --- Commodity Props --- */
  336.       commodity_name = "";
  337.       /* --- Res Props --- */
  338.     };
  339.     commodity_4 = Commodity("player2_commodity_4") {
  340.       /* --- Commodity Props --- */
  341.       commodity_name = "";
  342.       /* --- Res Props --- */
  343.     };
  344.     commodity_5 = Commodity("player2_commodity_5") {
  345.       /* --- Commodity Props --- */
  346.       commodity_name = "";
  347.       /* --- Res Props --- */
  348.     };
  349.     commodity_6 = Commodity("player2_commodity_6") {
  350.       /* --- Commodity Props --- */
  351.       commodity_name = "";
  352.       /* --- Res Props --- */
  353.     };
  354.     commodity_7 = Commodity("player2_commodity_7") {
  355.       /* --- Commodity Props --- */
  356.       commodity_name = "";
  357.       /* --- Res Props --- */
  358.     };
  359.     commodity_8 = Commodity("player2_commodity_8") {
  360.       /* --- Commodity Props --- */
  361.       commodity_name = "";
  362.       /* --- Res Props --- */
  363.     };
  364.     commodity_9 = Commodity("player2_commodity_9") {
  365.       /* --- Commodity Props --- */
  366.       commodity_name = "";
  367.       /* --- Res Props --- */
  368.     };
  369.     commodity_10 = Commodity("player2_commodity_10") {
  370.       /* --- Commodity Props --- */
  371.       commodity_name = "";
  372.       /* --- Res Props --- */
  373.     };
  374.     commodity_11 = Commodity("player2_commodity_11") {
  375.       /* --- Commodity Props --- */
  376.       commodity_name = "";
  377.       /* --- Res Props --- */
  378.     };
  379.     commodity_12 = Commodity("player2_commodity_12") {
  380.       /* --- Commodity Props --- */
  381.       commodity_name = "";
  382.       /* --- Res Props --- */
  383.     };
  384.     commodity_bonus = Commodity("player2_commodity_bonus") {
  385.       /* --- Commodity Props --- */
  386.       commodity_name = "";
  387.       /* --- Res Props --- */
  388.     };
  389.     /* --- Res Props --- */
  390.   };
  391.   game_cur_player = "Player1";
  392.   /* --- Res Props --- */
  393. }
  394.