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Crosscountry USA Photo Safari
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Crosscountry USA Photo Safari.iso
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safari_usa
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pak00_16bit_f.pk3
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almost.sav
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Wrap
Text File
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2002-11-22
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12KB
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394 lines
{
/* --- Game Props --- */
game_num_players = 1;
game_time_last_player_switch = 1025532000;
game_salary_per_commodity = 35000;
game_truck_lease_cost_per_day = 65000;
game_truck_meter_cost_per_mile = 65;
game_hotel_unit_cost = 5000;
game_distance_per_fuel_unit = 16;
game_fuel_unit_cost = 100;
game_fuel_unit_name = "Gallon";
game_tank_capacity = 200000;
game_cost_per_tire = 1000;
game_average_tire_life = 80000;
game_meal_cost = 500;
game_fatigue_limit = 129600;
game_fatigue_threshold = 86400;
game_hunger_limit = 86400;
game_hunger_threshold = 72000;
game_save_name = "almost";
game_save_log_name = "";
game_business_open_hour = 6;
game_business_close_hour = 22;
game_tire_life_max = 2000;
game_chance_chains_pullover = 8;
game_chance_speeding_pullover = 10;
game_accident_threshold = 35;
game_fine_chains = 20;
game_time_between_accidents = 43200;
game_distance_unit = "Miles";
game_distance_unit_square = "Square Miles";
game_temperature_unit = "Fahrenheit";
game_temperature_unit_short = "F";
game_time_taken_to_eat = 1800;
player_1_id = Player("Player1") {
/* --- Player Props --- */
player_name = "player 1";
player_last_meal = 1025532000;
player_last_slept = 1025532000;
player_hunger = 17329;
player_fatigue = 17329;
player_last_message = "Your truck is now off.";
scenario_id = Scenario("Player1Scenario") {
/* --- Scenario Props --- */
scenario_start_date = 1025532000;
scenario_start_city = "Baton Rouge";
scenario_end_city = "Austin";
scenario_start_state = "Louisiana";
scenario_end_state = "Texas";
scenario_commodity_number_of = 1;
scenario_commodity_name_1 = "Oil";
scenario_commodity_name_2 = "";
scenario_commodity_name_3 = "";
scenario_commodity_name_4 = "";
scenario_commodity_name_5 = "";
scenario_commodity_name_6 = "";
scenario_commodity_name_7 = "";
scenario_commodity_name_8 = "";
scenario_commodity_name_9 = "";
scenario_commodity_name_10 = "";
scenario_commodity_name_11 = "";
scenario_commodity_name_12 = "";
scenario_commodity_bonus = "";
/* --- Res Props --- */
};
nav_compass_direction = "SW";
nav_cur_city = "Houston";
nav_cur_state = "Texas";
nav_cur_city_row_num = 92;
nav_cur_state_row_num = 43;
nav_can_eat = 1;
nav_can_fuel = 1;
nav_can_sleep = 1;
nav_at_city = 1;
nav_truck_x = 1004;
nav_truck_y = 641;
nav_commodity_to_load = "player1_commodity_1";
nav_picture = "industrial";
nav_sound = "";
nav_accident_message = "";
map_view_city = "";
map_view_state = "";
photo_current = "Oil";
photo_last_postcard = "";
photo_last_commodity = "";
photo_last_city = "";
photo_city = StrList("Player1PhotoCity") {
/* --- StrList Props --- */
Size = 512000;
Duplicate = false;
Indexed = true;
List = {
"Baton Rouge" ,
"Houston"
};
/* --- Res Props --- */
};
photo_postcard = StrList("Player1PhotoPostcard") {
/* --- StrList Props --- */
Size = 512000;
Duplicate = false;
Indexed = true;
List = {
""
};
/* --- Res Props --- */
};
photo_commodity = StrList("Player1PhotoCommodity") {
/* --- StrList Props --- */
Size = 512000;
Duplicate = false;
Indexed = true;
List = {
"Oil"
};
/* --- Res Props --- */
};
photo_current_type = "Player1PhotoCommodity";
time_now = 1025549329;
time_zone_real_offset = -360;
time_zone_clock_offset = -360;
time_zone_real = "Central Standard Time";
time_zone_clock = "Central Standard Time";
time_last_sys = 1033480209;
time_business_open = 1;
time_last_accident = 1025532000;
travel_log = StrList("Player1TravelLog") {
/* --- StrList Props --- */
Size = 512000;
List = {
"August 1, 09:00:00 - Your truck is now running." ,
"August 1, 13:48:49 - You have arrived in Houston." ,
"August 1, 13:48:49 - Good work! You have just loaded Oil." ,
"August 1, 13:48:49 - Your truck is now off."
};
/* --- Res Props --- */
};
expense_cash_in_hand = 1000000;
truck_engine_sound_id = 9;
truck_engine_sound_id = 9;
truck_tire_life = 93;
truck_battery = 1000;
truck_fuel_remaining = 182485;
truck_trip_meter = 290;
truck_tab_expanded = "system.tab";
weather_temperature = 86;
weather_time_of_day = "d";
weather_season = "s";
weather_weather = "d";
weather_precip = "n";
weather_precip_amount = 52;
weather_precip_seed = 98;
weather_precip_birthrate = 3;
weather_sky_clarity = 78;
commodity_number_of = 1;
commodity_1 = Commodity("player1_commodity_1") {
/* --- Commodity Props --- */
commodity_name = "Oil";
commodity_state = 1;
/* --- Res Props --- */
};
commodity_2 = Commodity("player1_commodity_2") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_3 = Commodity("player1_commodity_3") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_4 = Commodity("player1_commodity_4") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_5 = Commodity("player1_commodity_5") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_6 = Commodity("player1_commodity_6") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_7 = Commodity("player1_commodity_7") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_8 = Commodity("player1_commodity_8") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_9 = Commodity("player1_commodity_9") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_10 = Commodity("player1_commodity_10") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_11 = Commodity("player1_commodity_11") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_12 = Commodity("player1_commodity_12") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_bonus = Commodity("player1_commodity_bonus") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
/* --- Res Props --- */
};
player_2_id = Player("Player2") {
/* --- Player Props --- */
player_name = "player 2";
player_last_meal = 1025532000;
player_last_slept = 1025532000;
player_last_message = "";
scenario_id = Scenario("Player2Scenario") {
/* --- Scenario Props --- */
scenario_start_city = "Baton Rouge";
scenario_end_city = "Austin";
scenario_start_state = "Louisiana";
scenario_end_state = "Texas";
scenario_commodity_number_of = 1;
scenario_commodity_name_1 = "Oil";
scenario_commodity_name_2 = "";
scenario_commodity_name_3 = "";
scenario_commodity_name_4 = "";
scenario_commodity_name_5 = "";
scenario_commodity_name_6 = "";
scenario_commodity_name_7 = "";
scenario_commodity_name_8 = "";
scenario_commodity_name_9 = "";
scenario_commodity_name_10 = "";
scenario_commodity_name_11 = "";
scenario_commodity_name_12 = "";
scenario_commodity_bonus = "";
/* --- Res Props --- */
};
nav_compass_direction = "N";
nav_cur_city = "Baton Rouge";
nav_cur_state = "Louisiana";
nav_cur_city_row_num = 18;
nav_cur_state_row_num = 18;
nav_truck_x = 1137;
nav_truck_y = 619;
nav_picture = "";
nav_sound = "";
nav_accident_message = "";
map_view_city = "";
map_view_state = "";
photo_current = "";
photo_last_postcard = "";
photo_last_commodity = "";
photo_last_city = "";
photo_city = StrList("Player2PhotoCity") {
/* --- StrList Props --- */
Size = 512000;
Duplicate = false;
Indexed = true;
List = {
""
};
/* --- Res Props --- */
};
photo_postcard = StrList("Player2PhotoPostcard") {
/* --- StrList Props --- */
Size = 512000;
Duplicate = false;
Indexed = true;
List = {
""
};
/* --- Res Props --- */
};
photo_commodity = StrList("Player2PhotoCommodity") {
/* --- StrList Props --- */
Size = 512000;
Duplicate = false;
Indexed = true;
List = {
""
};
/* --- Res Props --- */
};
photo_current_type = "Player2PhotoCity";
time_now = 1025532000;
time_zone_real_offset = -360;
time_zone_clock_offset = -360;
time_zone_real = "Central Standard Time";
time_zone_clock = "Central Standard Time";
time_last_sys = 1033480209;
time_last_accident = 1025532000;
travel_log = StrList("Player2TravelLog") {
/* --- StrList Props --- */
Size = 512000;
List = {
""
};
/* --- Res Props --- */
};
expense_cash_in_hand = 1000000;
truck_battery = 1000;
truck_fuel_remaining = 200000;
weather_time_of_day = "";
weather_season = "";
weather_weather = "";
weather_precip = "";
weather_precip_amount = 25;
weather_precip_seed = 74;
commodity_number_of = 1;
commodity_1 = Commodity("player2_commodity_1") {
/* --- Commodity Props --- */
commodity_name = "Oil";
/* --- Res Props --- */
};
commodity_2 = Commodity("player2_commodity_2") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_3 = Commodity("player2_commodity_3") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_4 = Commodity("player2_commodity_4") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_5 = Commodity("player2_commodity_5") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_6 = Commodity("player2_commodity_6") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_7 = Commodity("player2_commodity_7") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_8 = Commodity("player2_commodity_8") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_9 = Commodity("player2_commodity_9") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_10 = Commodity("player2_commodity_10") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_11 = Commodity("player2_commodity_11") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_12 = Commodity("player2_commodity_12") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
commodity_bonus = Commodity("player2_commodity_bonus") {
/* --- Commodity Props --- */
commodity_name = "";
/* --- Res Props --- */
};
/* --- Res Props --- */
};
game_cur_player = "Player1";
/* --- Res Props --- */
}